The sequel kinda screwed up a bit by making the marbles you start the game with feel more sluggish, but you eventually get used to the physics as you unlock faster marbles and there's just SO much more content than the original (including a level editor, not to mention all of the game's main stages having easy, medium and hard variants that essentially turns them into 3 unique stages, and a huge selection of unlockable bonus stages on top of that) that I ended up preferring it over the original despite the slight downgrade in marble physics. (Marble Saga even took this a step further with contraptions that flipped the entire stage a full 180 degrees, revealing new challenges on the underside of the level.) ![]() The series especially shines in its stage design as well, often forcing the player to tilt the entire stage 90 degrees to reveal the path to the collectable crystals required to open the exit. The original especially just absolutely nailed the feeling of controlling marbles by tilting the stage around you and no game before or since that I'm aware of has come close to replicating that. Kororinpa and its sequel Marble Saga Kororinpa (which was called Marbles Balance Challenge in Europe) for the Wii are the best examples of this genre and I still replay them to this day. Download Super Monkey Ball: Step & Roll for the Wii A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Downloads in the Wii Vault will be unavailable from June 1 - June 8.
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